So, growing the key hairs from the vertices of the original input scalp is a good starting point, but perhaps projecting each scalp vertex onto the collider and growing from these projected positions is a better idea. This would ensure that the key hairs are anchored to the surface of the collider and not somewhere above or below it.
Monday, March 22, 2010
Idea for Fixing Oscillations
After a good deal of playing around with parameters, I found that I was able to calm the oscillating hairs (mostly) whenever their anchors were above the surface of the collider.
In this situation, the hairs are grown from inside the collider; Bullet gets mad and the hairs oscillate around wildly.
But in this situation, the hairs are grown from outside the collider; aside from a few oscillations (unnoticeable from far away), Bullet is happy and the hairs stay still.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment