(yes, I know...his one eye creeps me out too)
Upcoming Tasks:
Using Connelly's HairQuad class as a road map, begin devising a way of organizing hair strands into groups that collide with each other[Update: Actually, I don't think I'll combine hair strands into groups quite yet - I'd like to create classes for the other 2 LODs (hair clusters and hair strips) first. Maybe they can all be subclasses of the same virtual class (HairLOD or something like that). Then I'll look into ways of transitioning between the 3 (maybe based on proximity or occlusion - this will require reading through the Adaptive Wisp Tree paper again). So, I'm going to rewrite this task as: Implement self-intersection for hair strands. Then, create HairCluster and HairStrip classes, both with collision (self and collider) capabilities like the HairStrand class.]- Try connecting the hair strand control points with curves (Bezier, Hermite, B-splines?)
- Continue to collaborate with Cat --> use OpenMesh objects as input for colliders (I'm currently using a simple .obj parser instead)
- Write the "Background" section of my proposal [Update: done, but I'll probably keep revising it]
Yes the one eye is creepy....
ReplyDeleteKeep up the good progress though...
"...the same virtual class (HairLOD or something like that)"
Good programming practices always welcome...
Please...
What Implement self-intersection for hair strands are you using?