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Narrowing Down Algorithms
Modeling- Transition between different Levels-of-Detail (LODs) or Wisps
- Strands (highest) --> Clusters --> Strips (lowest)
- Use (a modified) Adaptive Wisp Tree (AWT) to facilitate transitions
- Interpolation of sparse guide hairs (points connected by curves) to create density
- Guide hairs grown based on scalp geometry
- Guide hairs loaded from a file
Animating- Particle dynamics (treat control points of guide hairs like particles)
- Verlet integration
- Runge-Kutta integration
- Collision detection using a polygonal mesh boundary around the head
Rendering- Marschner model
- Look-up textures
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