Concept:
Currently, we have:
Alas, it is just a skeleton GUI at the moment. All it can do is hide and show items like the scene light and scene grid. There's the "control node" there too, which can be fed position and orientation data, but I still need to create the player class (which will feed KF data to the control node).
Let's put some meat on this skeleton! (...)
Currently, we have:
Alas, it is just a skeleton GUI at the moment. All it can do is hide and show items like the scene light and scene grid. There's the "control node" there too, which can be fed position and orientation data, but I still need to create the player class (which will feed KF data to the control node).
Let's put some meat on this skeleton! (...)
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