Saturday, March 20, 2010

Plugging in Bullet

I am so random.

Goal: Plug Bullet into the GUI and draw the head collider
I have finally accomplished this goal! The following video demonstrates the ability to load an .obj file for the head, which is then used to generate a Bullet rigid body for hair-head collisions. For high-density meshes, the compound convex hull decomposition step (mentioned several entries back) takes a very long time. So, I would have to add an additional reduction step before the decomposition one. I think OpenMesh supports mesh reduction (or there must be some open source library out there that does). The collider is semi-transparent and spinning to demonstrate that I can control the Bullet physics. Alas, the physics are not yet linked to the control node's movements yet. Soon, though...

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