Friday, April 30, 2010

Final Presentation Videos

Here are the results that I showed at the presentation today. I really, really want to keep refining the project to get higher quality results by the time the final write-up is due. But, I'm going to have to switch gears over to finishing the 660 shader first. As you can see, I wasn't able to get the 660 shader working in time to color the hair strands, so I made a hasty decision to get LOD clusters working. They look kind of silly (perhaps if they were textured, they would look better). Another sore spot is the unconstrained hair movement at the point where each Bullet rope is anchored to the collider. I've searched through the Bullet API for a way to constrain the anchor "swing", but after hours of trying different parameters, this is what I ended up getting. Also, note that these videos were not recorded in real time (~3x the original speed). Terrible, I know.



I've learned a lot from this project, even if the results don't match up to what I set out to do. (Especially with regard to stitching together a lot of different APIs, in this case OpenGL, FLTK, OpenMesh, Bullet, (a Timer class), and the ConvexHullDecomposition library). There was a lot that I didn't put into my presentation...I didn't leave myself enough time to make it. But, I suppose since our presentations were supposed to only be 10 minutes, this was a "blessing" in disguise.

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