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Wednesday, April 28, 2010
That Blasted 660 Shader!
Blast! This does
not
look like hair! What is that crazy random highlight on the side? I wanted to show what I've been working on, though.
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Currently-Bookmarked Papers / Resources
Barnes, Connelly. 2006. "Hair Animation." Write-up for class "CS 552 Computer Animation," taught by Ron Metoyer, Oregon State University (June 16, 2006).
Bertails, F., Audoly, B., Cani, M., Querleux, B., Leroy, F., and Lévêque, J. 2006. Super-helices for predicting the dynamics of natural hair. In ACM SIGGRAPH 2006 Papers (Boston, Massachusetts, July 30 - August 03, 2006). SIGGRAPH '06. ACM, New York, NY, 1180-1187.
Bertails, F., Hadap, S., Cani, M., Lin, M., Kim, T., Marschner, S., Ward, K., and Kačić-Alesić, Z. 2008. Realistic hair simulation: animation and rendering. In ACM SIGGRAPH 2008 Classes (Los Angeles, California, August 11 - 15, 2008). SIGGRAPH '08. ACM, New York, NY, 1-154.
Bertails, F., Kim, T., Cani, M., and Neumann, U. 2003. Adaptive Wisp Tree: a multiresolution control structure for simulating dynamic clustering in hair motion. In Proceedings of the 2003 ACM Siggraph/Eurographics Symposium on Computer Animation (San Diego, California, July 26 - 27, 2003). Symposium on Computer Animation. Eurographics Association, Aire-la-Ville, Switzerland, 207-213.
Choe, B., Choi, M. G., and Ko, H. 2005. Simulating complex hair with robust collision handling. In Proceedings of the 2005 ACM Siggraph/Eurographics Symposium on Computer Animation (Los Angeles, California, July 29 - 31, 2005). SCA '05. ACM, New York, NY, 153-160.
Jakobsen, Thomas. 2003. "Advanced Character Physics." IO Interactive.
Magnenat-Thalmann, N. 2004. Photorealistic hair modeling, animation, and rendering. In ACM SIGGRAPH 2004 Course Notes (Los Angeles, CA, August 08 - 12, 2004). SIGGRAPH '04. ACM, New York, NY, 10.
Marschner, S. R., Jensen, H. W., Cammarano, M., Worley, S., and Hanrahan, P. 2003. Light scattering from human hair fibers. In ACM SIGGRAPH 2003 Papers (San Diego, California, July 27 - 31, 2003). SIGGRAPH '03. ACM, New York, NY, 780-791.
McAdams, A., Selle, A., Ward, K., Sifakis, E., and Teran, J. 2009. Detail preserving continuum simulation of straight hair. In ACM SIGGRAPH 2009 Papers (New Orleans, Louisiana, August 03 - 07, 2009). H. Hoppe, Ed. SIGGRAPH '09. ACM, New York, NY, 1-6.
Pharr, M. and Fernando, R. 2005. Gpu Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation. First. Addison-Wesley Professional, 361-380.
Plante, E., Cani, M., and Poulin, P. 2001. A layered wisp model for simulating interactions inside long hair. In Proceedings of the Eurographic Workshop on Computer Animation and Simulation (Manchester, UK, September 02 - 03, 2001). W. Hansmann, W. Purgathofer, and F. Sillion, Eds. Springer-Verlag New York, New York, NY, 139-148.
Scheuermann, T. 2004. Practical real-time hair rendering and shading. In ACM SIGGRAPH 2004 Sketches (Los Angeles, California, August 08 - 12, 2004). R. Barzel, Ed. SIGGRAPH '04. ACM, New York, NY, 147.
Selle, A., Lentine, M., and Fedkiw, R. 2008. A mass spring model for hair simulation. In ACM SIGGRAPH 2008 Papers (Los Angeles, California, August 11 - 15, 2008). SIGGRAPH '08. ACM, New York, NY, 1-11.
Tariq, S. and Bavoil, L. 2008. Real time hair simulation and rendering on the GPU. In ACM SIGGRAPH 2008 Talks (Los Angeles, California, August 11 - 15, 2008). SIGGRAPH '08. ACM, New York, NY, 1-1.
Volino, P. and Magnenat-Thalmann, N. 2004. Animating complex hairstyles in real-time. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (Hong Kong, November 10 - 12, 2004). VRST '04. ACM, New York, NY, 41-48.
Wang, L., Yu, Y., Zhou, K., and Guo, B. 2009. Example-based hair geometry synthesis. In ACM SIGGRAPH 2009 Papers (New Orleans, Louisiana, August 03 - 07, 2009). H. Hoppe, Ed. SIGGRAPH '09. ACM, New York, NY, 1-9.
Ward, K. and Lin, M. C. 2003. Adaptive Grouping and Subdivision for Simulating Hair Dynamics. In Proceedings of the 11th Pacific Conference on Computer Graphics and Applications (October 08 - 10, 2003). PG. IEEE Computer Society, Washington, DC, 234.
Ward, K., Lin, M. C., Lee, J., Fisher, S., and Macri, D. 2003. Modeling Hair Using Level-of-Detail Representations. In Proceedings of the 16th international Conference on Computer Animation and Social Agents (CASA 2003) (May 08 - 09, 2003). CASA. IEEE Computer Society, Washington, DC, 41.
Zinke, A., Yuksel, C., Weber, A., and Keyser, J. 2008. Dual scattering approximation for fast multiple scattering in hair. In ACM SIGGRAPH 2008 Papers (Los Angeles, California, August 11 - 15, 2008). SIGGRAPH '08. ACM, New York, NY, 1-10.
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Final Presentation Videos
That Blasted 660 Shader!
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Not the prettiest thing...
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