- Dissect Connelly's "Brush" code into classes, methods, and procedures.
- Hack QtViewer (which I have decided to use in place of Cat's SimpleViewer) so that the vertex positions of the viewed mesh change as the user rotates it around. At the moment, the viewer performs "rotations" by adding transformation matrices to the gl modelview matrix. This changes how OpenGL interprets the mesh's vertices (thus they appear to be rotated when the scene is rendered), but does not change their position values directly. I need some way of simulating animated vertex positions - I think this is a good approximation.
Wednesday, October 14, 2009
Short-Term Goals
Since the alpha review is Friday, I need to start stepping up my game. So, by the end of the day on Friday, I hope to have accomplished the following:
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment